The STEAM educational movement embodies art and design in combination with science, technology, engineering, and mathematics. STEAM began at the Rhode Island School of Design and has three main objectives: to transform research policy to place Art and Design at the center of STEM, to encourage integration of Art and Design in K-20 education, and to influence employers to hire artists and designers to drive innovation. The purpose is to embark on a creative journey within these technical fields, in order to come up with new methods of portraying concepts and ideas. This system is supported by an array of professionals including teachers, researchers, policy makers, students, and business people. Branching out from STEM, which does not incorporate art and design into teaching, STEAM is way to offer students a multitude of learning opportunities, as well as a motivational tool to be applied within a specific subject area.
Through STEAM education, students are likely to graduate with four vital skills that can help them to thrive as professionals in their careers and as global citizens: critical thinking, communication, collaboration, and creativity. By enhancing these skills with the use of STEAM, students will ultimately become effective problem solvers, efficient communicators and collaborators, as well as artists on their own creative journey. In a world with a growing population and an array of environmental, societal, and economic issues, students will have the ability to become active participants in our world, working to better both the future of humanity and the habitat we reside in.
There is a great need at the present time for skilled workers within the STEM fields, but using art and design as a pathway to understand the complexities within STEM is beneficial because it can lead to the creation of products and ideas never seen before. Students won’t merely enter the workforce with skills in science, technology, engineering, and math- but with a creative focus toward these areas. According to research conducting by the University of Florida, students who study arts are likely to perform better academically than students who don’t. Through the use of art and design, students can build confidence, develop motor skills, and enhance their problem solving skills.
The addition of art and design to the STEM educational system is not to take away from the technical fields, but to strengthen the different lenses through which they are portrayed. Each component of STEAM is an “access point” to help guide students toward critical thinking. As a result, students immerse themselves into unique learning processes, use thoughtful intellectualism in considering risks, thrive as problem solvers, triumph through collaboration, and persist in the creative process. One of the main goals of STEAM is to educate students to become innovators and leaders of the 21st century.
Through STEAM education, students are likely to graduate with four vital skills that can help them to thrive as professionals in their careers and as global citizens: critical thinking, communication, collaboration, and creativity. By enhancing these skills with the use of STEAM, students will ultimately become effective problem solvers, efficient communicators and collaborators, as well as artists on their own creative journey. In a world with a growing population and an array of environmental, societal, and economic issues, students will have the ability to become active participants in our world, working to better both the future of humanity and the habitat we reside in.
There is a great need at the present time for skilled workers within the STEM fields, but using art and design as a pathway to understand the complexities within STEM is beneficial because it can lead to the creation of products and ideas never seen before. Students won’t merely enter the workforce with skills in science, technology, engineering, and math- but with a creative focus toward these areas. According to research conducting by the University of Florida, students who study arts are likely to perform better academically than students who don’t. Through the use of art and design, students can build confidence, develop motor skills, and enhance their problem solving skills.
The addition of art and design to the STEM educational system is not to take away from the technical fields, but to strengthen the different lenses through which they are portrayed. Each component of STEAM is an “access point” to help guide students toward critical thinking. As a result, students immerse themselves into unique learning processes, use thoughtful intellectualism in considering risks, thrive as problem solvers, triumph through collaboration, and persist in the creative process. One of the main goals of STEAM is to educate students to become innovators and leaders of the 21st century.